The 64 bit Mac OS X release would be named release-darwin-x8664.zip; Unzip the release.zip anywhere; Run the tremulous.exe from the unzipped release directory. Macos sierra launch date. When you run the tremulous.exe binary for the first time, it may go through a bootstrap (download needed assets, generate an RSA key) process which may take a few minutes.
About
- Download the latest version of Tremulous for Mac - Cooperative first person 3D-structure-building game. Read 2 user reviews of Tremulous on MacUpdate.
- Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Last update 11 Apr. 2008 Licence Free OS Support Mac.
Tremulous is a free and open source asymmetric team-based first-person shooter with real-time strategy elements. The game features two opposing teams: humans and aliens. Each team must attack the enemy's base and team members while defending their own base.
History
Around 2000, development was started by players of the Quake II modification Gloom, which also features alien vs human teams with distinct user classes. Following a long gestation period, Tremulous was originally released as a mod for Quake III Arena in the summer of 2005. id software subsequently released the full source code for its game engine and Tremulous transitioned to a fully standalone title over the following months, eventually leading to an initial release in the spring of 2006. A couple of minor patches were made to version 1.1 the game, and some further work was made towards version 1.2. This was released as the Game Play Preview (GPP) patch, though ultimately interest from the original developers waned and the community took over development and maintenance.
Downloads
The original downloads are still hosted on Sourceforge.At this point however, Tremulous is obviously very old and there are no doubt better options in terms of clients such as Tremfusion (source) or GrangerHub (source).
The original source code is also available.
There is an old discussion forum. Apple tv remote mac. It doesn't get much traffic, and is mostly up for posterity.
Credits
The original development team is listed below, although many other people contributed following the open source release.
- Tim Angus: Programming, Direction, Design
- Nick Jansens: Mapping, Texturing, 2D Art
- Robin Marshall: Mapping, Modelling, Animation
- Jan van der Weg: Mapping, Texturing
- Paul Greveson: Modelling, Texturing
- Michael McInerney: Modelling, Texturing, Animation
- Gordon Miller: Mapping
- Who‑[Soup]: Mapping
- Tristan Blease: Mapping
- Chris McCarthy: Sound
- Asa Kravets: QA, Design, Documentation
- Yves Allaire: Texturing
- Randy Reddig: Texturing
Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more.
The game has been downloaded over 1,000,000 times and was voted Player's Choice Standalone Game of the Year in Mod Database's Mod of the Year 2006 competition.
Tremulous gameplay
During a match, most players engage in fighting the enemy, while others are responsible for base maintenance and construction of new structures. In order to defeat the enemy, humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each possessing unique abilities.
The teams do not have access to all possible upgrades and buildings at the beginning of the game. Each team must accrue a number of frags in order to advance to the next developmental stage. The point at which a stage change occurs varies dynamically depending on the number of players on each team. Each new stage brings more upgrades for the humans and more classes for the aliens.
During a match, most players engage in fighting the enemy, while others are responsible for base maintenance and construction of new structures. In order to defeat the enemy, humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each possessing unique abilities.
The teams do not have access to all possible upgrades and buildings at the beginning of the game. Each team must accrue a number of frags in order to advance to the next developmental stage. The point at which a stage change occurs varies dynamically depending on the number of players on each team. Each new stage brings more upgrades for the humans and more classes for the aliens.
Tremulous Screenshots and Video
The video is quite old (from 2006) but still it should be enough to get an idea on Tremulous:
Tremulous Requirements
Tremulous Mac
- 700 MHz CPU
- 256 MB RAM
- Intel GMA or 32 MB nVIDIA GeForce2 or ATi Radeon 7000
- Stereo sound card
- 125 MB free hard drive space
- 56 kbit/s Internet connection
Tremulous For Mac Os
Install / Download Tremulous
In Ubuntu, all you have to do is run the following command:
Download Tremulous for Windows and Linux | Download Tremulous for Mac OSX (unofficial)